What is the Inspector used for?, The Inspector is used to view and change the settings and components of the selected object, . What is the Console used for?, The Console is used to show messages, warnings, and errors., . What is Cinemachine used for?, Cinemachine is used to make cameras easier to control, for example, following the player smoothly, What is a collider used for?, A Collider is used to detect contact or collisions between objects., What is a scene in Unity?, A scene is a level or a part of the game that contains objects, lights, cameras, and other elements, What is Start() used for?, Start() is used for actions that should happen once when the object begins working,for example setting values at th, What is Update() used for?, Update() is used for actions that need to happen every frame, for example, checking input or moving something, What is a Rigidbody?, A Rigidbody is a component that lets an object use physics, such as falling, pushing, or bouncing, What is a Tag used for?, A Tag is used to identify objects, for example, to mark an object as “Player” or “Enemy” and then, for example, when the player collides with the some object, we check if it has a tag „enemy” if yes then demage the player, What is the role of the Canvas?, The Canvas is the main area where UI elements are placed and displayed., What is Vector2 used for?, Vector2 is used to store 2 values, like position or movement in 2D. Usually X and Y., What is a prefab?, A prefab is a reusable object that can be placed in the scene many times. (For example, for enemies or projectiles, Why did every class we created so far contain “MonoBehaviour”?, Because MonoBehaviour allows the script to work as a Unity component and use Unity methods like Start() and Update()

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