PROGRAM ANALYSIS (Understanding the problem), Interviewing users to find out what they truly need., Defining the problem's inputs, outputs, and constraints., Figuring out what the software must do, not how., Reading the project requirements document carefully., Identifying the target audience and their skill levels., PROGRAM DESIGN (Planning the solution), Drawing a flowchart or writing pseudocode for the logic., Breaking the big problem into smaller, manageable modules., Designing the user interface layout and menu structure., Choosing the best algorithms and data storage methods., Creating a structure chart showing which part calls which., CODING (Writing the actual instructions), Translating pseudocode into a specific language like Python., Typing out if/else statements and while loops., Using proper syntax, indentation, and naming conventions., Writing functions and classes based on the design plans., Adding comments to explain tricky sections of the code., TESTING (Checking if it works correctly), Running the program with sample data to verify outputs., This includes edge cases, such as zero, negative numbers, or very large numbers., Checking that all menu buttons navigate to the right screens., Comparing actual results against expected results on paper., Using a test plan with specific test cases to follow., DEBUGGING (Fixing the errors found), Reading the error messages in the console or terminal., Using a debugger tool to step through code line-by-line., Fixing a "syntax error" like a missing colon or parenthesis., Correcting a "logic error" that gave the wrong calculation., Rerunning tests after each fix to ensure you didn't break something else., MAINTENANCE (Keeping it up-to-date after launch), Releasing "Version 2.0" with new requested features., Patching a security hole discovered six months later., Updating the program to work with a new operating system update., Fixing bugs that users report after the product is live., Optimizing slow code to make it run faster for large data.
0%
Group Speed Sorting Challenge: "Program Development Process"
Compartir
Compartir
per en/la
Epssabangan
G8
Computer Programming
Creative Technologies
ICT
Computer Programming Basics - Text-Based
Editar continguts
Imprimir
Incrustar
Més
Assignacions
Tauler de classificació
Mostrar-ne més
Mostrar-ne menys
Aquesta taula de classificació és privada actualment. Fés clic a
Compartir
per fer-la públic.
El propietari del recurs ha inhabilitat aquesta taula de classificació.
Aquesta taula de classificació està inhabilitada perquè que les teves opcions són diferents a les del propietari del recurs.
Reverteix les opcions
Classificació de velocitat
és una plantilla de final obert. No genera puntuacions per a una taula de classificació.
Cal iniciar la sessió
Estil visual
Tipus de lletra
Subscripció obligatòria
Opcions
Canvia de fonament
Mostrar-ho tot
Resultats oberts
Copiar enllaç
Codi QR
Suprimir
Restaurar desada automàtica:
?