True, Points, badges and leaderboards are commonly used examples of gamification., Research shows that gamification can improve students' academic performance., Gamification can have a positive effect on students' motivation., Leaderboards can demotivate some students., Gamification can encourage students to set goals and monitor their progress., Gamification can sometimes cause negative emotions such as anxiety or jealousy., How gamification is designed may be more important than simply adding points and prizes., Gamification can provide students with immediate feedback on their progress., False, Gamification means turning an entire lesson into a video game., Gamification always improves student motivation., Gamification and game-based learning mean exactly the same thing., The more rewards you give students, the more motivated they will become., Gamification only works with younger children., Competition is essential for successful gamification., If an activity is fun, it automatically counts as gamification., Research proves that every student learns better when lessons are gamified.

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