1) Can we access applications like Duolingo, Classdojo, Quizizz, etc on PC and smartphone? a) No b) Yes 2) With the use of gamification, learning can be done more interestingly. a) True b) False 3) With gamification, students can now acquire proficiency in a new language during the learning process. a) True b) False 4) Gamification cannot help teachers in delivering learning outcomes. a) True b) False 5) Can the Duolingo application be used to practice the language skills of students? a) Yes b) No

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