What is the simplest definition of gamification?, Playing video games at work, The application of game-design principles in non-game contexts, Building new gaming consoles, Teaching children how to win games, Which group of people relates to gamification more than others?, The baby boomer generation, Small children, The millennial generation, Professional athletes, What specific rewards are used to track progress?, Money and gold, Points, badges, and coins, Certificates and diplomas, Food and drinks, Where can users see their ranking compared to others?, On leaderboards, In a private diary, On a television news show, In a textbook, How does gamification help with difficult tasks?, It does the work for the user, It makes the task shorter, It pays people to finish their work, It encourages people to persist through competition, What is a "green" example of gamification mentioned in the text?, The Recyclebank system, Watching nature documentaries, Using green colors in offices, Planting trees in a forest, In which city was the "Speed Camera Lottery" tested?, London, New York, Almaty, Stockholm, How much did speeding decrease during the Swedish experiment?, 10%, 5%, 22%, 50%, Where does the prize money for the Speed Camera Lottery come from?, Government taxes, Private donations, Fines paid by speeding drivers, Ticket sales, How do smartphone apps help with physical fitness?, By calling a doctor, By giving rewards for reaching exercise targets, By playing music while running, By showing movies about sports, How does gamification benefit patients with serious illnesses?, It cures the illness instantly, It lets them play games instead of taking medicine, It provides free hospital stays, It helps them manage medication and stay positive, Who said: "Everyone thinks of changing the world, but no one thinks of changing himself"?, Tolstoy, Einstein, Socrates, Steve Jobs.

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