Programming construct, programming ideas, Sequence, the order of a program, Selection, Choosing which command to run, Condition, True or false, Conditional statement, one way to use selection, Iteration, repeat/forever/loop block, Variable, stores a piece of data in a program, Input variable, variable that ask user information, Operator, + - * /, Arithmetic operators, Calculations, Comparison operators, < > =, Procedure, small section of codes used multiple times, Interaction, a part of program changes and affects another part
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1.2 Programming Construct (Computing year 6)
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