Resolution - Pixels in the width and height of each frame in videos, Sample - A sound wave that is captured, and measured., Frame rate - images and formats are taken in seconds during a video recording (30 frames per second), Bit Depth - Memory used to store the numeric value of a sound sample (8-bit or 16-bit), Color depth - Memory the computer uses to display colors in an image or video, RGB display - Display on a computer monitor that is made up of sets of red, green, and blue lights to make a pixel, Raster Images - images stored by dividing a picture into rows of pixels, Vector Images - Images stored mathematically describing the shapes in the image, File Compression - Reducing the size of files, Lossless Compression - Algorithm, IGF, PNG, PDF, ZIP that doesn't affect the original data, Lossy Compression - algorithm, JPG, MP3, MP4 that slightly alters the data to make it easier to store, Run-Length Encoding - A standard lossless compression algorithm that looks for repeated patterns of bits or bytes, Compression artifact - Pixels in compressed image or video, Bitrate - Kilobits of audio data processed each second, Video codecs - pieces of software that either compress or decompress, Wireframes - Designing a 3D model which provides the outline model, Rendering - Designing in 3D models and converting them to 2D images, Ray Tracing - Advanced rendering method that is used to create incredibly realistic lighting effects through things like video games and movies, Sampling rate - Individual samples are taken each second. (Hertz), Media Formating - the type of data file stored on machine readable materials such as hard disks, floppy disks, CD-ROMs, DVDs, flash media cards, USB storage devices,
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Unit 2 Study Guide
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