Direct Purposeful Experience - These refer to foundation of experiencing learning. Using the senses, meaningful knowledge and understanding are established. This is experiential learning where one learns by doing., Contrived Experiences - It is in this category that representations such as models, miniatures or mock ups are used. There are things or events that may be beyond the learners grasp and so contrived experiences can provide a substitute., Dramatized experience - These are commonly used as activities that allows students to actively participate in a reconstructed experience through role-playing or dramatization, Demonstrations - It is an actual execution of a procedure or a process., Study trips - These are actual visits to certain locations to observe a situations or a case which may not be available inside the classroom., Exhibits - These are displays of models such as pictures, artifacts, posters, among others that provide the message or information., Televisions and motion pictures - This technology equipment provides a two-dimensional reconstruction of a reality. These allow learners to experience the situation being communicated through the mediated tools. They provide a feeling of realism as viewers try to understand the message portrayed by actors in the films., Still Pictures, Recordings, Radio - Still are pictures or images. Together in this category are the audio-recorded materials or information broadcast through the radio, Visual symbols - These are more abstract representations of the concept or the information. Example of these is information presented through a graph or chart., Verbal Symbols - This category appears to be the most abstract because they may not exactly look like the concept or object they represent but are symbols, words, codes or formulae, Enactive - A series of action, Iconic - A series of illustrations or icons, Symbolic - A series of symbols,

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