Programming conventions - An agreed upon programming practice, the way things are usually done. Using conventions allow a writer to add a structure to their programs that a reader can easily understand., Programming paradigm - A model or pattern used to write programs. A group of conventions all used together. , Procedural programming - A programming paradigm that encourages the use of subroutines; functions and procedures, to manipulate data away from the main program., Object-oriented programming - A programming paradigm that focuses on the use of objects that store data and the subroutines to manipulate that data, Class - A template used to create objects. A definition of the data and subroutines an object will possess , Object - An instance of a class. Used in a program to represent a specific version of a class with data and subroutines that are accessible to the main program,

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