Bugs, An error in a computing program which results in an incorrect output., Debugging, Finding and fixing bugs in a computer program., Abstraction, Identifying and focusing on the most important information., Accelerometer, A sensor measures movement, Data, Information that is sent to a computer, Decomposition, Breaking a problem down into smaller tasks., Execute, When the computer reads the program and carries out the instructions., Internet, A huge network of computers,, Logical reasoning, Using what you already know when solving a problem, Network, computers are connected together so that data can be shared, Pattern recognition, Spotting opportunities to use loops when you need to repeat the, Physical systems, A computer that responds to changes in the environment and has a real-world output., Selection, Telling the computer to only carry out a set of instructions if a certain condition is met., Sequence, Placing instructions in the order that they need to be carried out., Variables, A variable is data stored within a computer program. This data be changed, recalled or used., World Wide Web, A collection of web pages that use the internet to share information..
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KS3
Computing
Programming Fundamentals
Algorithms and Computational Thinking
Problem‑Solving and Debugging
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