What is a variable?, A keyboard key, A value holder, A game level, A drawing tool, A variable can _____., change value, play music, print paper, eat food, Which is a text value?, 7 + 2, 45, 100, "cat", Which variable name is best?, stuff, abc, thing, score, Why use meaningful variable names?, Shows purpose, Changes color, Moves sprites, Adds sound, What does assign mean?, Draw a sprite, Give a value, Delete code, Close Scratch, If lives = 3, what is 3?, A loop, A backdrop, A value, A sprite, What can you do to an existing variable in Scratch?, Paint it, Sing to it, Fold it, Change it, Why make a new variable in an algorithm?, Make code louder, Store changing value, Hide the mouse, Turn off computer, If we use "change variable by 1" what will happen?, the value will increase by 1, the value will decrease by 1, the name of the variable will become 1, the value will be set to 1
0%
Grade 5 Coding: Variables Basics
Jaga
Jaga
looja
Teacheralhazenschool
Redigeeri sisu
Prindi
Manusta
Veel
Ülesandeid
Edetabel
Näita rohkem
Näita vähem
See edetabel on praegu privaatne. Selle avalikustamiseks klõpsake käsul
Jaga
.
Materjali omanik on selle edetabeli keelanud.
See edetabel on keelatud, kuna teie valikud erinevad materjali omaniku omadest.
Taasta valikud
Viktoriin
on avatud mall. Sellega ei saa edetabeli punkte.
Sisselogimine on nõutud
Visuaalne stiil
Fondid
Vajalik tellimus
Valikud
AI täiustatud: See tegevus sisaldab tehisintellekti poolt genereeritud sisu.
Lisateave.
Vaheta malli
Näita kõike
Avatud tulemused
Kopeeri link
QR-kood
Kustuta
Kas taastada automaatselt salvestatud
?