Variables, Definition: data that changes, Case: camelCase, level points, gold collected, click counts, Constants, Case: SCREAMING_SNAKE_CASE, Definition: data that stays the same, starting position x, game title, start value, Classes, Definition: different data together that makes one unique object, Case: PascalCase, player script, enemy character.

Code Naming Conventions

looja

Edetabel

Visuaalne stiil

Valikud

Vaheta malli

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