Repetition, used to repeat instructions in a program, Events, One thing causing another thing to happen, Algorithm, a set of steps to follow, Costume, Variety in the ways a sprite can appear, Sprite, a character that can be programmed, Debugging, Fixing/finding mistakes that exist in code, Sequence, steps are carried out in order, Selection, using and if statement to decide which instruction is next, Script, Scratch blocks joined together to create a sequence of instructions, Broadcast, A message sent through the Scratch program, activating "When I receive ( )" blocks, block, an instruction in Scratch, program, a set of instructions in computer code, stage, the area containing the sprites, where a Scratch project runs, variable, used to store data in a program.
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Gw09brucejennif
KS3
Computing
Programming Fundamentals
Algorithms and Computational Thinking
Redigeeri sisu
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