1) The keyword used to include packages in a Java program. 2) The process of combining data and actions into a single unit. 3) The Math method that returns the absolute value of a number. 4) Variables declared inside a method definition. 5) The structures that create instances of objects. 6) The term commonly used to describe classes as models for objects. 7) The programming mechanism that restricts access to object components. 8) The Math method that computes the square root of a number. 9) The keyword referring to the current object receiving a method call. 10) Variables declared outside any method or constructor. 11) BONUS 12) The Math method used to raise a number to a power. 13) The method used to properly test equality of two values. 14) The operator that checks if two values share the same memory address. 15) The special method used to create and initialize objects. 16) BONUS 17) The keyword used when invoking object creation. 18) Variables shared among all objects of a class. 19) A method that has no relation to any object. 20) The way static methods are invoked using their class identifier. 21) The keyword placed in a method heading to indicate shared behavior. 22) The predefined class providing standard mathematical methods. 23) BONUS 24) The Math method that returns the smaller of two values. 25) The Math method that returns the larger of two values. 26) BONUS 27) BONUS 28) The Math method that rounds a number upward to the nearest integer. 29) The Math method that rounds a number downward to the nearest integer. 30) The data type of value returned by equals() evaluation. 31) The name given to an object’s memory address. 32) The variable type that stores an object’s memory address. 33) A collection of related classes grouped together in a directory. 34) A public method that returns data from a private variable. 35) Another name for get methods. 36) A public method that changes data stored in private variables. 37) Another name for set methods. 38) The term for public and private restrictions. 39) BONUS 40) The characteristics possessed by an object that describe it. 41) BONUS 42) The actions an object can perform represented through methods. 43) The feature of classes that allows extension or reuse of properties. 44) The keyword commonly starting accessor method identifiers. 45) The keyword commonly starting mutator method identifiers. 46) Variables visible only within the method where they are declared. 47) The predefined Math method returning the nearest integer to a number. 48) The predefined Math method generating a random number between 0 and 1. 49) The predefined Math method returning the larger absolute value comparison. 50) BONUS

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