Step I - Identify the need or problem - Ex: What problem is and what materials and time allowed, Step 2 - Research the problem - Ex: Observe, talk to experts, search web or books for other past designs/products, Step 3 - Develop Possible solutions - Ex: Brainstorm ideas create rough design drafts, Step 4 - Select the most promising solution - Ex: Discuss with group what design would work best, Step 5 - Construct Prototype - Ex: Utilizing specific materials and time factor create a prototype, Step 6 - Test and evaluate prototype - Ex: Test product and evaluate results, Step 7 - Communicate the design - Ex: Discuss time constraints, labor and cost to make, create a presentation, Step 8 - Redesign - Ex: Create a new prototype addressing adjustment to original design, cost and time to make, Technology - Refers to anything people do to change the natural world to better suit human needs and wants, Engineering - When people improve existing technologies or create new ones to meet human needs and wants, Prototype - A full scale working model that tests whether the technology meets the requirements, Criteria - Desired features of a design, what requirements are necessary for the technology, Constraints - limitations to a design, for example cost, time, material, Tradeoff - Process of giving up something for gaining something else, Iteration - Redesigning a prototype until it works to your desired result., STEAM - Science, Technology, Engineering, Art, Math, Efficiency - Working in the most effective way that saves you time and energy, Failure Point - When a solution to a problem doesn't function/work properly anymore or completely breaks due to stress, Optimize - Making the best or most effective use of (a situation, opportunity, or resource)., Patent - A document the government issues granting an inventor the sole right to make, distribute, or sell a particular invention for a specific number of years,
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