Empathy - In design, paying attention to a user's feelings and needs when designing a product., User - Someone who uses an object, including software and hardware., Usability - How easy, efficient, and satisfying it is to use a human-made object or device (including software)., Prototype - A first or early model of a product that allows you to test assumptions before developing a final version., User Interface - The visual elements of a program through which a user controls or communicates with the application. Often abbreviated UI., Bug - Part of a program that does not work correctly., Feature - Part of a program that adds functionality for the user,

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