1 - The winner of this duel take's the rarest card off of their opponent., 2 - Both players duel with 4000 life points., 3 - Each duelist can only summon 1 monster per turn., 4 - Each player can only activate 1 Spell Card per turn., 5 - Rush Duel Rules (Each Player Normal Summons more than once per turn, 3 card zones, and each player draws until they have 5 cards in their hand.), 6 - Play with 4000 Life Points or Ban 1 Card from your Deck. (This Duel Only| This is not a banlist update), 7 - This duel only, any battle damage dealt to your opponent is doubled. Excluding direct attacks., 8 - Opponent must pay 300 LP each time they activate a monster effect., 9 - Opponent has a choice to negate a Trap Card by banishing 3 cards from their deck face-down., 10 - The result of the banlist wheel is doubled., 11 - Open 5 more sets you are currently opening., 12 - Your next deck is only based off of the current set., 13 - This duel only, damage of direct attacks to your opponent is halved., 14 - Each Draw Phase, both players draw 2 cards and gain 1000 life points., 15 - Each of your opponent's draw phase, they must mill 1 card from their deck before they draw., 16 - If you control a Field Spell, the opponent either mills 10 cards from their deck for payment, or your Field Spell is destroyed., 17 - Opponent's monsters' Attack Points are cut in half the turn they are summoned., 18 - During Main Phase 1, all Flip Effect monsters are negated., 19 - Fusion Monsters cannot attack the turn they are Summoned., 20 - This duel, all costs for effects are disabled. (Discarding cards, paying life points, etc.), 21 - This duel, both players can Normal Summon monsters in Face-Up Defense position., 22 - Each time a monster is Special Summoned, both players lose 1000 life points., 23 - Both players open 10 packs of the current set. (Excluding Structure Decks and Tins), 24 - Your deck contains all Flip Effect monsters., 25 - This duel, both players can activate Trap Cards in their hands by paying half of their life points., 26 - Any monsters on the field can be used as contact fusion materials. (Polymerization is not required), 27 - Once per this duel, you can send a monster from your hand to the GY to draw 2 cards, and if you do, take damage equal to double of the monster's ATK., 28 - Once per this duel only, your opponent can pay 2000 life points and negate a Spell Card and change that effect to "Skip the Battle Phase of this turn.", 29 - Each Standby Phase, both players gain life points equal to half of Battle Damage, 30 - This duel, Spell cards are banished instead of sending it to the GY., 31 - Levels in both player's hands are decreased by 2., 32 - Both players Duel with Hands Revealed, 33 - This duel, neither player can Set monsters Face-Down., 34 - Each End Phase, if an Attack Position monster didn't declare an attack, they are returned to the hand., 35 - This duel, neither player can banish monsters., 36 - Both players start the duel with a Field Spell on the field, if able. Each player's Field Spell effect only affects the owner's., 37 - Your deck can only have 1 copy of each card., 38 - This duel, neither player can play DARK monsters., 39 - Effect Damage you take is instead gained. (Gain LP instead of losing LP), 40 - Play 1 God Card in your Deck.,

Repack Series IV: The Deck of Many Things

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