Variables, Definition: data that changes, Case: camelCase, level points, gold collected, click counts, Constants, Case: SCREAMING_SNAKE_CASE, Definition: data that stays the same, starting position x, game title, start value, Classes, Definition: different data together that makes one unique object, Case: PascalCase, player script, enemy character.

Autor

Top-lista

Vizualni stil

Postavke

Promijeni predložak

)
Vrati automatski spremljeno: ?