Variables, Definition: data that changes, Case: camelCase, level points, gold collected, click counts, Constants, Case: SCREAMING_SNAKE_CASE, Definition: data that stays the same, starting position x, game title, start value, Classes, Definition: different data together that makes one unique object, Case: PascalCase, player script, enemy character.

oleh

Papan Peringkat

Gaya visual

Pilihan

Berganti templat

)
Pulihkan simpan otomatis: ?