A smartphone or tablet can keep a child happily engaged and quiet for hours., Social media and video game companies hook children by designing addictive content., The costs of using social media are high for adolescents, compared with adults, while the benefits are minimal., Acceptance from peers is the oxygen of adolescence, and online shaming is the nightmare of adolescence., Children born after 1995 are overprotected in the real world and underprotected in the virtual world.

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