Character Design - Design characters that players will find interesting., Prop & Asset - Small items that add to the game world but aren't characters., Environment Design - Design the places where the game happens., Storyboard - A visual plan showing scenes step-by-step before making the game., Purpose of Audio - Shows player actions, Sets weather, Creates mood, Importance of Audio - Makes the game feel alive and exciting , Types pf Game Audio - DX (Dialogue), MX (Music), FOL (Foley), BG (Backgrounds),

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