MECHANICS, Rules, Points, Avatars, Virtual Gods, Task timers, User turns, Skill tests, Levels, quests, groups, Leaderboards, Badges, Player actions, progression, DYNAMICS, System, interaction, learning curve, Context, Constraints, Choices, Chance, Consequences, Completion, Continuation, Competition, Cooperation, AESTHETICS, Fun, Challenge, Commendation, Confidence, Cognizance, Creativity, Contribution, Community, Compliance, Theme, atmosphere, presentation

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