To become better people, To improve one's moral character or behavior and develop kinder qualities., Good stories last forever, The most effective narratives or important lessons remain popular and influential across many generations., To see oneself more clearly, To gain a better understanding of one's own personality, motives, and true character., To tell stories aloud, To narrate tales using spoken words rather than writing them down or thinking them silently., Virtual reality and gaming technology, Modern digital tools that create simulated environments for entertainment or training purposes., To create a story, To invent a narrative, including characters, a setting, and a plot., To interact with other characters, To communicate, respond to, or act in relation to the fictional people within a book, game, or play., An exciting plot, The sequence of events in a story that makes the reader feel interested, thrilled, or enthusiastic., No doubt, Used to emphasize that something is certainly true or highly probable; surely., To oversleep, To sleep longer than intended and usually beyond the time one needs to wake up., To be obedient, To follow rules or instructions willingly and behave in a respectful way toward authority., To obey, To carry out a command or act according to a specific rule or order., To come to one’s mind, When a thought, idea, or memory suddenly appears in one's consciousness., A piece of advice, A suggestion offered to someone to help them solve a problem or improve a situation..
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Unit 2
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