1) Helps the reader imagine or visualise a particular thing, set of things, living creatures, objects, places, states or existence or ideas. a) Adjective b) Verb c) Adverb d) Noun 2) Shows the reader what nouns are doing. a) Noun b) Verb c) Adjective d) Show and tell 3) Vocabulary generally used to create an atmosphere or induce an attitude in the reader. a) Adverb b) Adjective c) Noun phrase d) Simile 4) Describes the action and creates a much clearer image for the reader a) Emotive language b) Adjective c) Noun d) Adverb 5) The reader is able to compare or visualise something as something else. a) Anecdote b) Simile c) Metaphor d) Assonance 6) The reader can visualise something as something else. a) Metaphor b) Emotive language c) Imagery d) Sensory description 7) You compare something non-human to something human and can visualise the human attributes/actions. a) Alliteration b) Simile c) Personification d) Metaphor 8) Particularly used in descriptive writing. They help the reader to imagine or visualise a scene or event. a) Assonance b) Sensory description c) Imagery d) Colours 9) Helps the reader to imagine the sound. a) Pathetic fallacy b) Hyperbole c) Adjectives d) Onomatopoeia 10) As a reader you can imagine/visualise human feelings in something non-human. a) Personification b) Pathetic fallacy c) Assonance d) Dramatic irony 11) Helps the reader understand how important something is or how strongly someone feels. a) Hyperbole b) Dramatic Irony c) Alliteration d) Adjectives 12) Makes words more interesting and memorable for the reader. a) Alliteration b) Adverbs c) Imagery d) Verbs 13) By using language that signifies the opposite, this language feature makes the reader feel more involved as they know what is happening when the character(s) might not. a) Personification b) Verbs c) Imagery d) Dramatic irony 14) Persuades the reader to believe something. More commonly used in non-fiction. a) Opinions b) Facts c) Exaggeration d) Triples 15) Makes the reader feel an emotion. Used to persuade. a) Exaggeration b) Facts c) Statistics d) Emotive language 16) Persuades the reader to believe something. a) Facts b) Statistics c) Opinion d) Rule of three 17) Persuades the reader to think in one way or another. a) Facts b) Oxymoron c) Assonance d) Opinion 18) Used for impact. Helps the reader to imagine or visualise something, makes the words more interesting and memorable. a) Facts b) Hyperbole c) Assonance d) Triples/rule of three 19) Used to provide contrast and helps to add to the emotions and mood of a piece of writing. a) Sibilance b) Colloquialisms c) Oxymoron d) Adverbs 20) The repetition of of vowel sounds makes words more interesting and memorable. a) Alliteration b) Assonance c) Verbs d) Sibilance 21) Feels more engaging due to the conversational feel. a) Five senses b) Informal c) Colloquialism d) Assonance
0%
Language Features & Effect on Reader
공유
공유
공유
만든이
Joannaunuigbe
콘텐츠 편집
인쇄
퍼가기
더보기
할당
순위표
더 보기
접기
이 순위표는 현재 비공개입니다.
공유
를 클릭하여 공개할 수 있습니다.
자료 소유자가 이 순위표를 비활성화했습니다.
옵션이 자료 소유자와 다르기 때문에 이 순위표가 비활성화됩니다.
옵션 되돌리기
게임쇼 퀴즈
(은)는 개방형 템플릿입니다. 순위표에 올라가는 점수를 산출하지 않습니다.
로그인이 필요합니다
비주얼 스타일
글꼴
구독 필요
옵션
템플릿 전환하기
모두 표시
액티비티를 플레이할 때 더 많은 포맷이 나타납니다.
결과 열기
링크 복사
QR 코드
삭제
자동 저장된
게임을 복구할까요?