USED TO STORE DATE (CAN CHANGE), VARIABLE, ITERATION, CONSTANT, ASSIGNMENT, SUBROUTINE, SELECTION, USED TO STORE DATE (CAN CHANGE), VARIABLE, ITERATION, CONSTANT, ASSIGNMENT, SUBROUTINE, SELECTION, USED TO STORE DATA (CANNOT CHANGE), VARIABLE, ITERATION, CONSTANT, ASSIGNMENT, SUBROUTINE, SELECTION, USED TO STORE DATA (CANNOT CHANGE), VARIABLE, ITERATION, CONSTANT, ASSIGNMENT, SUBROUTINE, SELECTION, USED TO MAKE DECISIONS/CHOICES (IF,ELSE), VARIABLE, ITERATION, CONSTANT, ASSIGNMENT, SUBROUTINE, SELECTION, USED TO MAKE DECISIONS/CHOICES (IF,ELSE), VARIABLE, ITERATION, CONSTANT, ASSIGNMENT, SUBROUTINE, SELECTION, USED TO CREATE A LOOP IN A PROGRAM (WHILE,FOR), VARIABLE, ITERATION, CONSTANT, ASSIGNMENT, SUBROUTINE, SELECTION, USED TO CREATE A LOOP IN A PROGRAM (WHILE,FOR), VARIABLE, ITERATION, CONSTANT, ASSIGNMENT, SUBROUTINE, SELECTION, USED TO ASSIGN A VARIABLE TO DATA, VARIABLE, ITERATION, CONSTANT, ASSIGNMENT, SUBROUTINE, SELECTION, USED TO ASSIGN A VARIABLE TO DATA, VARIABLE, ITERATION, CONSTANT, ASSIGNMENT, SUBROUTINE, SELECTION, A SMALL PROGRAM WITHIN A LARGER PROGRAM, VARIABLE, ITERATION, CONSTANT, ASSIGNMENT, SUBROUTINE, SELECTION, A SMALL PROGRAM WITHIN A LARGER PROGRAM, VARIABLE, ITERATION, CONSTANT, ASSIGNMENT, SUBROUTINE, SELECTION.

순위표

비주얼 스타일

옵션

템플릿 전환하기

)
자동 저장된 게임을 복구할까요?