1) What is the primary reason many people are turning to gaming instead of engaging with the real world? a) To escape financial issues b) To avoid social interactions c) To fulfill genuine human needs not met by reality 2) What do gamers seek from their gaming experience? a) Boredom and isolation b) Physical exercise c) Engagement and community 3) What is one reason that the author states that reality feels "broken" compared to gaming? a) Reality is more predictable. b) Reality does not motivate individuals as effectively. c) Reality is easier to navigate than games. 4) How many active gamers are reported to be in the United States, according to the text? a) 183 million b) 100 million c) 50 million 5) What historical example does the author use to illustrate the importance of games? a) The invention of chess b) The development of sports in ancient Greece c) The estimated revenue of the gaming industry 6) According to the passage what is not done by the games? a) giving rewards that real world does not provide. b) boredom c) bringing us together 7) What psychological needs do games fulfill for players, according to the text? a) A need for isolation and boredom b) A need for engagement and accomplishment c) A need for competition without any teamwork 8) How has the perception of gaming changed among different groups, such as parents, teachers, and technology industries? a) All groups view gaming as a positive activity. b) Some see it as a waste of time, while others see its potential for profit. c) Parents and teachers have fully embraced gaming. 9) What moral or philosophical lessons can we draw from Herodotus’ account of games during the Lydian famine, as presented in the passage? a) Games are merely a form of entertainment b) Games can provide structure and purpose in difficult times. c) Ancient societies were less sophisticated than modern ones.
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