Gaming : Users can alter game settings and characters to help personalise gaming experience, e.g. in role play games, selecting teams, selecting your character, Audio and visual feedback e.g. screen character movement in response to the users input, Audio input and output used to support input of user instructions, Feedback following an on-screen event e.g. cheering when a goal is scored, 3D interaction through the use of sensors, Virtual reality interaction, Adjusting the display view to support game play e.g. to allow you to play the game from various angles in the scenario, Social Media: Sharing content, posting ideas, Posting products for sale e.g. Facebook marketplace, Uploading images and video, Live streams, Location check ins, Free web space, Setting up user profiles, changing settings, profile images etc, Reacting to posts, commenting on posts, Call to action buttons - clickable link on social media that allows you to call a business, E-commerce: Product reviews posted by customers, Watch lists, Product tracking, Seller or product ratings, Secure online payments methods, Live bidding , Alert systems e.g. alerts you when stock is low, alerts you when item is back in stock, Shopping Carts - you can change the quantity, remove items, add to wish lists etc, Push technology to send customer alerts, Sharing product information on other media platforms e.g. sharing a link to someone on whatsapp, help systems, live chats etc, Dispute resolution systems, Image display tools, scrolling image features,
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Chapter 14 - Multimedia and Interactive features
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Aoreilly452
Y12
Computing
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