Gamification, use of game elements to increase student engagement and learning, Kahoot, a tool that delivers and presents questions to students., Mentimeter, presentation tool that allows users to create interactive polls and quizzes to engage audiences in real time., Canva, an online design platform that provides tools for creating visual media like certificate, logo, slideshows and etc., Animations, a form of multimedia that creates movement in images or videos to create interactive content.

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