Gamification, use of game elements to increase student engagement and learning, Kahoot, a tool that delivers and presents questions to students., Mentimeter , presentation tool that allows users to create interactive polls and quizzes to engage audiences in real time., Canva , an online design platform that provides tools for creating visual media like certificate, logo, slideshows and etc., Animations , a form of multimedia that creates movement in images or videos to create interactive content..

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