1) Can you give an example of a First Person Shooter (FPS) genre of games? a) Call of Duty b) The Little Mermaid c) Wizard of Oz 2) Can you give an example of an Adventure Game? a) Maze Wars b) Tomb Raider 3) Which genre does The Sims belong to? a) Puzzle b) RPG c) Adventure d) Simulation 4) Are the following recognised game genres? a) Action, Shooter, Adventure b) Levels, Puzzle, Simulation 5) Name the genre - the player has to interact with their environment and often require tactics or strategy where the emphasis is on conquering or achieving a given task a) Platform b) Adventure c) Fighting d) Driving 6) Is a platform game - moving from platform to platform? a) Yes b) No 7) Identify a fighting game a) Street Fighter b) Lego Star Wars 8) identify a FPS game a) Call of Midwife b) Call the Bank c) Call a friend d) Call of Duty 9) What is narrative/object design in games, and how does it set the stage for the game’s objectives a) Sets the stage for the game and introduces the object or goal of the game b) The curtains at the front of the stage 10) What is gameplay? a) Changing a lightbulb b) How much fun the game is c) Are we there yet? 11) Which of these design elements are based on simplicity, visibility, feedback, tolerance and re-use a) Gameplay b) Level design c) User interface design 12) Which element is being described here - They are all lego figures - made of plastic a) User inreface design b) Character design c) Narrrative design 13) Which design element is being described here? Focuses on the creation and practical implementation of levels, environments, stories, and quests while considering flow, pace, and space a) Character design b) Level/environment design c) Narrative design 14) Which design element is being described here - where players make significant choices throughout the game that have substantial consequences on the story, impacting character relationships and the overall world, creating a deeply interactive narrative experience with multiple branching paths depending on player decisions. a) Level/environment design b) Narrative design
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Games Design
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