1) Analysis a) Finding out what the client needs the software to do b) Using pseudocode to describe the software c) Using wireframes to show the User Interface d) Deciding whether the software is fit for purpose e) Finding and locating bugs in the system f) Creating a solution to the problem in code 2) Code Design a) Finding out what the client needs the software to do b) Using pseudocode to describe the software c) Using wireframes to show the User Interface d) Deciding whether the software is fit for purpose e) Finding and locating bugs in the system f) Creating a solution to the problem in code 3) User Interface Design a) Finding out what the client needs the software to do b) Using pseudocode to describe the software c) Using wireframes to show the User Interface d) Deciding whether the software is fit for purpose e) Finding and locating bugs in the system f) Creating a solution to the problem in code 4) Implementation a) Finding out what the client needs the software to do b) Using pseudocode to describe the software c) Using wireframes to show the User Interface d) Deciding whether the software is fit for purpose e) Finding and locating bugs in the system f) Creating a solution to the problem in code 5) Testing a) Finding out what the client needs the software to do b) Using pseudocode to describe the software c) Using wireframes to show the User Interface d) Deciding whether the software is fit for purpose e) Finding and locating bugs in the system f) Creating a solution to the problem in code 6) Evaluation a) Finding out what the client needs the software to do b) Using pseudocode to describe the software c) Using wireframes to show the User Interface d) Deciding whether the software is fit for purpose e) Finding and locating bugs in the system f) Creating a solution to the problem in code

N4-N5 SDD Stages of Software Development

Lyderių lentelė

Vizualinis stilius

Parinktys

Pakeisti šabloną

Atkurti automatiškai įrašytą: ?