Sound that matches the action on screen and the actors can hear it, Ambient, Diegetic , Non-diegetic, Sounds whose source is not visible on the screen, such as music, narration or sound effects for dramatic effect, Mid-shot, Music, Non-diegetic, Sound effects, Sound which the actors can both see and hear, Music, Synchronous, Dialogue, Hyperbolic, Sound which cannot be matched to a visible source, Non-synchronous, Ambient, Sound effects, Sound which is deliberately increased to draw your attention to it, Sound, Hyperbolic, Sound effects, Synchronous, A sudden drop in sound, used to indicate that something important is about to happen, Diminuedo, Hyperbolic, Dialogue, Sound which is recreated in a studio and added to a track which may not have been picked up whilst shooting , Music, Dialogue, Foley, Ambient, What is background sound?, Ambient, Dialogue, Hyperbolic.
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Georgiajones1
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Sound design
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