Algorithm - A clear set of steps to solve a problem., Instruction - A single command (one step) in an algorithm., Program - A sequence of instructions that runs to complete a task., Automation - Getting a process done by a program instead of a person doing every step., Decomposition - Breaking a big problem into smaller manageable parts., Pattern - A repeated structure you can spot and reuse in a solution., Loop - Repeating the same instructions., Conditional - A decision point: do something only if a condition is true., If / else - “If this is true, do this; otherwise do that.”, Branching - The program taking different paths depending on conditions., Variable - A named value that can change., Counter - A variable used to keep track of a number (like how many times something happens)., Input - Data that goes into a program., Output - The result a program produces., Bug - A mistake that causes a program to behave incorrectly., Debugging - Finding and fixing bugs., Flowchart - A diagram that shows the steps of an algorithm using standard symbols., Pseudocode - A “halfway” language: structured like code, but written in plain English., Trace table - A table used to track how variables change step-by-step as an algorithm runs.,

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