Procedural Language, Any high level language in which program statements can be grouped in self-contained blocks called procedures and functions, Class, A type definition of an object, Object, An instance of a class, Base Class, It is the highest class and does not inherit from any other class, Superclass, A class that has been extended by another class. It allows the extending class to inherit its attributes and methods, Subclass, A class that extends another class, Derived Class, A class that inherits attributes and methods from any other class or base class, Overriding, The method supersedes all other versions of the method above it in the inheritance tree, Method, A program routine contained within an object designed to perform a particular task on the data within the object, Attribute, A single bit of data within a class, Encapsulation, Controlling the visibility of the object's attributes restricted and the operations that can be performed on them, Polymorphism, Technique of allowing an object to have more than one form, Instantiation, The process of creating an actual named instance of class.
0%
A-Level.U11.Programming
Del
Del
Del
etter
Jnicholson4
KS5
Computing
Programming Concepts
Programming Paradigms
Rediger innhold
Skriv ut
Innebygd
Mer
Tildelinger
Ledertavle
Vis mer
Vis mindre
Denne ledertavlen er for øyeblikket privat. Klikk
Share
for å gjøre den offentlig.
Denne ledertavlen er deaktivert av ressurseieren.
Denne ledertavlen er deaktivert fordi alternativene er forskjellige fra ressurseieren.
Alternativer for tilbakestilling
Match opp
er en åpen mal. Det genererer ikke poengsummer for en ledertavle.
Pålogging kreves
Visuell stil
Skrifter
Krever abonnement
Alternativer
Bytt mal
Vis alle
Flere formater vises når du spiller av aktiviteten.
)
Åpne resultater
Kopier kobling
QR-kode
Slette
Gjenopprett automatisk lagring:
?