Syntax, A set of rules that dictate the combinations of symbols that are considered to be correctly structured programs, Variable, A named storage location that can hold a value, which may change during the execution of the program, Function, A named block of code that performs a specific task or set of tasks, Conditional, A decision-making statement that allows a program to have multiple paths of execution, Loop, A repetition structure that allows a set of statements to be executed repeatedly, Debugging, The process of finding and fixing errors or defects in a program, Class, A way to group together related data and functions that operate on the data, Modularity, A technique for organizing code into smaller, reusable parts, API (Application Programming Interface), A set of well-defined rules specifying the way two software components should interact with each other, Object-Oriented Programming (OOP), A programming paradigm that uses objects and classes for organizing and structuring code, Exception Handlin, A technique for handling errors in a program by transferring control to a designated error-handling routine
0%
Programming - Keywords
Del
Del
etter
Hinosha82
University
Computing
Rediger innhold
Skriv ut
Innebygd
Mer
Tildelinger
Ledertavle
Vis mer
Vis mindre
Denne ledertavlen er for øyeblikket privat. Klikk
Share
for å gjøre den offentlig.
Denne ledertavlen er deaktivert av ressurseieren.
Denne ledertavlen er deaktivert fordi alternativene er forskjellige fra ressurseieren.
Alternativer for tilbakestilling
Match opp
er en åpen mal. Det genererer ikke poengsummer for en ledertavle.
Pålogging kreves
Visuell stil
Skrifter
Krever abonnement
Alternativer
Bytt mal
Vis alle
Åpne resultater
Kopier kobling
QR-kode
Slette
Gjenopprett automatisk lagring:
?