Class D Personnel - The, "cannon-fodder" class of the game, they start with nothing, having to work their way up., Scientist - You spawn with a Scientist key-card, access to SCP-914 and 096's room only. A medkit, and a disarmer., Facility Guard - You spawn with an MP7, Medkit, Disarmer, and a Guard key-card, access to both, Light and Heavy Containment Doors, The Light Containment armoury as well as SCP-914., Nine-Tailed Fox Guard - A reformed, re-spawned guard, same key-card, but instead a P90., Nine-Tailed Fox Cadet - Renamed NTF Guard, and Guard., Nine-Tailed Fox Scientist - An escaped Scientist, higher rank than Guards, Cadets, and Lieutenants, lower than Commander. Spawn with 2 Medkits, and a Lieutenant Card, along with a EP11-Senior, or Junior., Nine-Tailed Fox Lieutenant - Lower than NTF Scientist, and Commander, Higher than Cadets, and Guards, You spawn with a Medkit, EP-11 Junior, and a Lieutenant Card. You have access to the gates, A and B., Nine-Tailed Fox Commander - Highest spawning of the MTF and the NTF. You spawn with 2 medkits, a EP-11 Senior, A commander card, new access to the Generators, and a Weapons Manager Tablet to customize your attachments, or contain SCP-079., Chaos Agent - A NTF or MTF member gone rogue, tries to help the Class-D Personnel escape.,

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