Algorithm - A step-by-step set of instructions to solve a specific problem or perform a task., Flowchart - A diagrammatic way of representing an algorithm using various symbols to denote different operations., Terminator - Used to show the start or end of a flowchart. Symbol: Oval., Process - Represents operations or actions such as calculations. Symbol: Rectangle., InputOutput - Used to represent input to or output from a process. Symbol: Parallelogram., Decision - Used to ask a question or make a decision. Symbol: Diamond., Arrow line - Shows the direction of flow or sequence of steps., Subprogram - Used to call another function or procedure. Symbol: Rectangle with double vertical lines., Branching - Using decision symbols to allow different actions based on yes/no outcomes., Iteration - A loop structure used to repeat a process until a certain condition is met., Variable Assignment - Storing a value in a variable using operations like count ← count + 1., Condition - A logical expression evaluated in a decision to determine flow of control.Trace Table, Trace Table - A tool used to manually track the values of variables through the steps of an algorithm., Dry Run - Walking through an algorithm step-by-step without a computer to verify correctness., Modular Programming - Breaking a program into subprograms or modules for easier management and reuse., Function - A named block of code that performs a specific task and returns a value., Procedure - A named block of code that performs a specific task and does not return a value., Loop - A programming structure that repeats a sequence of instructions until a specific condition is met.,

Unit 8 Algorithms - T2 Algorithms & Flowcharts - Hangman

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