A step-by-step set of instructions to solve a specific problem or perform a task. - Algorithm, A diagrammatic way of representing an algorithm using various symbols to denote different operations. - Flowchart, Used to show the start or end of a flowchart. Symbol: Oval. - Terminator, Represents operations or actions such as calculations. Symbol: Rectangle. - Process, Used to represent input to or output from a process. Symbol: Parallelogram. - InputOutput, Used to ask a question or make a decision. Symbol: Diamond. - Decision, Shows the direction of flow or sequence of steps. - Arrow line, Used to call another function or procedure. Symbol: Rectangle with double vertical lines. - Subprogram, Using decision symbols to allow different actions based on yes/no outcomes. - Branching, A loop structure used to repeat a process until a certain condition is met. - Iteration, Storing a value in a variable using operations like count ← count + 1. - Variable Assignment, A logical expression evaluated in a decision to determine flow of control.Trace Table - Condition, A tool used to manually track the values of variables through the steps of an algorithm. - Trace Table, Walking through an algorithm step-by-step without a computer to verify correctness. - Dry Run, Breaking a program into subprograms or modules for easier management and reuse. - Modular Programming, A named block of code that performs a specific task and returns a value. - Function, A named block of code that performs a specific task and does not return a value. - Procedure, A programming structure that repeats a sequence of instructions until a specific condition is met. - Loop,

Unit 8 Algorithms - T2 Algorithms & Flowcharts - Flash Cards

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