1) A step-by-step set of instructions to solve a specific problem or perform a task. a) Subprogram b) Dry Run c) Algorithm d) Function 2) A diagrammatic way of representing an algorithm using various symbols to denote different operations. a) Decision b) Flowchart c) Algorithm d) Trace Table 3) Used to show the start or end of a flowchart. Symbol: Oval. a) Flowchart b) Iteration c) Terminator d) Procedure 4) Represents operations or actions such as calculations. Symbol: Rectangle. a) Process b) Modular Programming c) Trace Table d) Algorithm 5) Used to represent input to or output from a process. Symbol: Parallelogram. a) Trace Table b) Condition c) InputOutput d) Modular Programming 6) Used to ask a question or make a decision. Symbol: Diamond. a) Modular Programming b) InputOutput c) Decision d) Loop 7) Shows the direction of flow or sequence of steps. a) Algorithm b) Variable Assignment c) Arrow line d) Trace Table 8) Used to call another function or procedure. Symbol: Rectangle with double vertical lines. a) Subprogram b) Arrow line c) Loop d) Algorithm 9) Using decision symbols to allow different actions based on yes/no outcomes. a) Branching b) Modular Programming c) Terminator d) Flowchart 10) A loop structure used to repeat a process until a certain condition is met. a) Modular Programming b) Trace Table c) Process d) Iteration 11) Storing a value in a variable using operations like count ← count + 1. a) Condition b) Variable Assignment c) Arrow line d) Branching 12) A logical expression evaluated in a decision to determine flow of control.Trace Table a) Process b) Iteration c) Condition d) Variable Assignment 13) A tool used to manually track the values of variables through the steps of an algorithm. a) Flowchart b) Loop c) Iteration d) Trace Table 14) Walking through an algorithm step-by-step without a computer to verify correctness. a) Iteration b) Dry Run c) Subprogram d) Variable Assignment 15) Breaking a program into subprograms or modules for easier management and reuse. a) Modular Programming b) Dry Run c) Function d) InputOutput 16) A named block of code that performs a specific task and returns a value. a) Function b) Trace Table c) Process d) Iteration 17) A named block of code that performs a specific task and does not return a value. a) Arrow line b) Subprogram c) Procedure d) Iteration 18) A programming structure that repeats a sequence of instructions until a specific condition is met. a) Procedure b) Loop c) Decision d) Algorithm

Unit 8 Algorithms - T2 Algorithms & Flowcharts - Gameshow Quiz

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