1) OOP is based on: a) Objects and classes b) Images and sounds 2) A class is: a) A template that defines objects b) A rondom file 3) An objects is: a) An instance of a class b) A computer bug 4) An attribute is: a) A characteristic of an object b) A programming error 5) A method is: a) An action an object can perform b) A storage 6) Encapsulation means a) Sharing all data publicy b) Hiding and protecting data inside a class 7) Inheritance is when: a) A program restarts b) A class uses features from another class 8) Polymorphism allows: a) A class to disappear b) A method to behave differently depending on context 9) A constructor is: a) A method that initialize an object b) A text file 10) An interface is: a) A type of keyboard b) A contract of required methods of a class to implement 11) An abstract class: a) Cannot be instantiated b) Is a video file 12) Method overriding means: a) Changing the behavior of an inherited method in a subclass b) Deleting all methods 13) an instance is: a) A monitor screen b) An object created from a class 14) A package is: a) A way to organize classes in a project b) A computer virus 15) A class diagram is: a) A photo editor b) a visual model showing class relationships
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OBJECT-ORIENTED PROGRAMMING (POO / OOP)
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