Animator Controller, A tool in the Unity game engine that can handle multiple animations., Animator Component, A Component that can be attached to a game object inside the scene, States, An individual block or node inside the Animator Controller that represents a single, specific action or pose, Transitions, The connection that defines how and when the animator switches from one state to another., Parameters, A value in the animator component that can help us decide when to transition from one animation to another

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