1) walks, runs, flies within a virtual reality state a) Avatar b) Virtual World c) Extrinsic Rewards d) blended learning e) powerpoints f) tags 2) Academic learning included within the structures of online software and app based game formats a) Exciting Games b) Scary Games c) Fun Games d) Learning Games e) Academic Games f) Serious Games 3) Recreations of real world settings in app based game formats a) simulation games b) serious games c) world games d) fun games e) dumb games f) geographic games 4) Students learning information without realizing that they are doing so, often associated with game-play a) Stealth Learning b) Ninja Learning c) Sneaky Learning d) Quiet Learning e) Whisper Learning f) Deceptive Learnng 5) Games that are downloaded to a personal device a) Game-based learning b) Internet-based Learning c) Downloadable Games d) Intrinsic Learning e) Software-Based Learning f) School-based Learning 6) A do-it yourself community where people create and build objects of all kinds with electronics, robotics, smart materials, and 3D printers a) Diy Community b) Makerspace c) Maker Movement d) Building Block Committee e) Collaborative Movement f) Builder's Inc
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Chapter 8
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