1) object used for the creation of illumination in a simulated environment a) Sky b) Light c) Oclusion d) Camera e) Floor f) Material 2) How many types of shadows does Cinema 4D allow? a) 10 b) 5 c) 1 d) 0 e) 3 f) 45 3) Types of shadows in Cinema 4D a) Shadow Maps (Hard), Raytraced (Hard), Area b) Linear and Angular c) Dark, Gray, Brown d) Soft, Hard, Area 4) Types of lights in Cinema 4D a) Omni b) with Target c) Infinite d) Area e) Sunlight f) Spotlight 5) Types of visible light a) Intense, Artificial b) High, Low, Medium c) Visible, Volumetric, Inverse Volumetric 6) by activating this property it is possible to simulate the refraction in crystalline and liquid objects. a) Oclusion b) Fog c) Transparency d) Glass e) Caustics f) Enviroment 7) This object recreates natural lighting, climates, and time zones. a) Fog b) Sky c) Enviroment d) Sphere e) Cube f) Floor 8) En los materiales existe una propiedad ue recrea la luz, ¿Cual es? a) Transparency b) Color c) Bump d) Luminance e) Normal f) Alphas 9) This setting in the renderer allows the recreation of lights and shadows in a natural way (it is an effect). a) Caustics b) Ambiental Oclusion c) Flares d) Glow e) Hair Render f) Denosier 10) This configuration in the renderer allows the environment to be illuminated without the need for a sky, although to make the most of it, it is necessary to implement lights on the stage. a) Global Illumination b) Light c) Sun d) Clouds e) Ambiental Oclussion f) Moon
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Lighting basics
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