Usable - easy to use and navigate, Personal - should be able to customise and to reflect users own needs, goals and achievements, Evidence based - should be based on scientific evidence and research, Engaging - should use gaming, rewards and social support to encourage users, Accessible - should be accessible to all users, Integration - should be able to integrate with alternative devices like phones and smart watches, Feedback and monitoring - should provide users with regular feedback, Improvement - the app should be regularly updated and kept current,
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Wellbeing Apps
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Mchallamt
Secondary
PSHE
Physical health and wellbeing
Mental health and emotional wellbeing
Mental health and wellbeing
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