Learner-Centered Design - Designing learning experiences with the needs and preferences of learners in mind., Gamification - The use of game elements, such as points and rewards, to enhance engagement in learning., Microlearning - Short, focused learning modules that deliver specific information or skills., Feedback - Information provided to learners about their performance to help them improve., Learning Analytics - The collection and analysis of data about learners' interactions with the LMS to improve the learning experience., Learning Path - A predefined sequence of courses or modules that learners follow to achieve specific learning goals., SCORM (Sharable Content Object Reference Model) - A set of technical standards for e-learning content packaging and tracking., LMS Administrator - The person responsible for managing and maintaining the LMS., Learner Profile - Information about a learner, including their progress, preferences, and achievements within the LMS., Resource Repository - A collection of learning materials and assets that can be accessed by learners.,
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