1) How many people has been used duolingo app? a) 110 million b) 113 million c) 255 million d) 120 million 2) Made use of mainframe computers and comprised of drills and practices with pre-programmed answers a) 1960-Behaviouristic b) 1980-Communicative c) 1990-Integrative d) 2010-Gamified 3) The example of gamification a) Duolingo and minecraft b) Duolingo and Classdojo c) Wordwall and Point Blank d) Kahoot and Edmodo 4) Characteristics of gamification a) Time limit b) Music c) Graphic d) Progress bar 5) Millenials are social individuals. They like to interact, compete, and compare their progress with other users via leaderboards or ranking system. a) Levels b) Points c) Time limit d) Leaderboard
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Gamification
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