Syntax - A set of rules that dictate the combinations of symbols that are considered to be correctly structured programs, Variable - A named storage location that can hold a value, which may change during the execution of the program, Function - A named block of code that performs a specific task or set of tasks, Conditional - A decision-making statement that allows a program to have multiple paths of execution, Loop - A repetition structure that allows a set of statements to be executed repeatedly, Debugging - The process of finding and fixing errors or defects in a program, Class - A way to group together related data and functions that operate on the data, Modularity - A technique for organizing code into smaller, reusable parts, API (Application Programming Interface) - A set of well-defined rules specifying the way two software components should interact with each other, Object-Oriented Programming (OOP) - A programming paradigm that uses objects and classes for organizing and structuring code, Exception Handlin - A technique for handling errors in a program by transferring control to a designated error-handling routine,
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