1) What is something that is changeable in project? a) a variable b) a single value c) keep scores d) an algorithm 2) What are program variables a placeholder in memory for? a) keep scores b) a variable c) Task, design, code and running the code d) a single value 3) What do variables within games allow us to do? a) a single value b) keep scores c) testing and debugging d) an algorithm 4) What are the four levels that describe a project? a) testing and debugging b) keep scores c) Task, design, code and running the code d) a single value 5) What allows us to create a program flow? a) keep scores b) a variable c) testing and debugging d) an algorithm 6) What allows us to improve the variable within an algorithm? a) an algorithm b) testing and debugging c) a single value d) a variable
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Computing Year 6 Spring 1
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Y6
Computing
Variables and Input/Output
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