1) What does OOP stand for? a) a) Object-Oriented Programming b) b) Organized Object Programming 2) Which of the following best describes a class in OOP? a) a) A specific instance of an object b) b) A blueprint or template for creating objects 3) Why is OOP preferred over traditional programming? a) a) It increases code complexity b) b) It promotes redundancy 4) Imagine you are a video game developer. Choose an object and list 2 attributes and 2 methods. a) ...essay... b) ........... 5) Attributes are the actions that an object performs in a program a) ❌ False b) ✅ True 6) A method is a function associated with an object that affects its behavior a) ❌ False b) ✅ True 7) Attributes are the properties or characteristics that describe an object a) ❌ False b) ✅ True 8) What is an attribute in object-oriented programming? a) A) A function that an object performs b) B)A property or data that describes an object c) C) A piece of code that executes a task d) D) A class that contains objects 9) 2️⃣ Which of the following is considered a method? a) A) Color (color) b) B) Jump (jump) c) C) Name (name) d) D) Speed (speed) 10) What is the difference between attributes and methods? a) A) There is no difference; they are the same b) B) Attributes are properties of an object, while methods are the actions it performs c) C) Methods store data, while attributes execute commands d) D) Methods describe the object, while attributes control its behavior 11) Which of the following can be considered an attribute for a "Car" object? a) A) Drive (drive) b) B) Maximum speed (max_speed) c) C) Start engine (start_engine) d) D) Stop (stop)
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Object-Oriented Programming Test
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