Gamification is the use of game and ____ in non-game contexts to make ____ more fun and engaging. It involves adding rewards and ____ to encourage people to take part in an activity or game. For example, you might earn points for completing tasks or face a ____ to reach a certain goal. The goal of gamification is to improve learning and increase ____ by making the process more interesting. Gamification is often used in education and training activities to help people stay interested and motivated.
0%
Gamification definition
共享
共享
共享
由
Englishserviceses
编辑内容
打印
嵌入
更多
作业
排行榜
显示更多
显示更少
此排行榜当前是私人享有。单击
,共享
使其公开。
资源所有者已禁用此排行榜。
此排行榜被禁用,因为您的选择与资源所有者不同。
还原选项
完成句子
是一个开放式模板。它不会为排行榜生成分数。
需要登录
视觉风格
字体
需要订阅
选项
切换模板
显示所有
播放活动时将显示更多格式。
打开成绩
复制链接
QR 代码
删除
恢复自动保存:
?