Oval, Start/End of a program, Parallelogram, Input/Output, Rectangle, Process/Instruction, Diamond, Decision (e.g., IF yes/no), Arrow, Flow of program (direction of flowchart), Decomposition, Breaking a problem down into smaller, manageable parts, Abstraction, Focusing only on important details, ignoring irrelevant ones, Pattern Recognition, Finding similarities or trends in data or problems, Algorithm, A step-by-step set of instructions to solve a problem, Subroutine, A small, reusable block of code that performs a specific task.

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